Update 3


  • Added Ratapon level
  • Mad Rat doesn't flip for a frame when facing left anymore
  • Face changes during mid-level conversations are fixed (basically just the after-credits)

11/2/23

  • Level 1 was shortened a bit
  • Microgames that used spacebar will now work with any key
  • There's an up arrow in L9 to show the exit at the end
  • Took 2 HP off the eagle boss

12/6/23

  • I removed the background options from the F2 level editor menu, since they're not used anymore. The intention is to use the sprite placing feature to do backgrounds instead.
  • Level 17 was shortened, and has some extra pickups
  • Dying takes away 10 charge, instead of 25

12/15/23

  • Fixed platforms keeping a yellow sprite in the level editor  (The level editor didn't use the new 'sprite painting' mechanic)
  • Fixed platforms not being colored with appear trigger (That variable wasn't passed in on object spawning)
  • Fixed Bird Strike not working with appear trigger (appear trigger uses depth, bird strike uses layers, causing a nonfatal error)
  • Cactuses go up small slopes now
  • Fleeing balloons are blue in the editor (Balloons are spawned in by separate object, the fleeing version still had the red sprite)
  • Bird danger zones only make the sound if you are within 2000 px  (~seven dashes, two 'default screens' worth)
  • Clicking an appear trigger and another object at the same time no longer crashes the game (selecting an object with a trigger makes it disappear, the editor crashes looking for it)

Files

Mad Box Dead.zip 84 MB
Aug 27, 2023

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