Update 6


5/22/2025

  • Changed the font back to Adobe Arabic 
    • Aharoni was closer to Mad Rat Dead's font, but I found it really hard to read without the serifs, and it blends in with the textbox outline.
  • Changed title screen (smaller logo, keyboard/controller icons)
  • Added Gremlin, Daisy, and Move Controller to level editor
    • Gremlin will shoot you up (or wherever it's facing) when killed
    • Daisy falls, then moves along the perimeter of platforms it touches
    • Move Controller lets you program a path; link to objects and they'll follow along
      • Added a third F1 help page all about the Move Controller
  • Rat God gets placed without scaling
  • Loading levels with Rat God/Dropping platform/Flipping platform,  no longer crashes
  • The rightmost level editor instruction glyph is redrawn to be recognizable
  • Balloons won't shrink to nothing on the first beat

5/23/2025

  • Fixed errors on the level editor help page.
  • Fixed Move Controller bugging with 0 Cooldown and Constant. 
    • Cooldown 0 now behaves the same as Cooldown 1: Arrive at the next point after 1 beat.

5/26/2025

  • Fixed crashing and incorrect Loop/reverse settings when using Move Controllers with Appear Triggers
  • If Move Controller's cooldown is set to 99:
    • It will behave as though cooldown = 0
    • Once it reaches the end, it will permanently stop
  • Fixed objects flipping upside down while placing with snap-to-grid and shift-scaling
  • Placed objects have a minimum size, to prevent placing objects with 0 scale
  • You can no longer link Mad Rat with a Move controller
  • Move Controllers will no longer be briefly visible when appearing via trigger or starting a level
  • Move Controllers will always be visible while showing the FPS (ctrl)
  • Slide speed option scrolling can be sped up with ctrl
  • Cactus defaults to 1 Cooldown
  • Appear Trigger saves Cooldown on cactus

5/27/2025

  • Objects linked to Appear Trigger remain interactable
  • Homing Attack will not lock onto enemies behind walls
  • Removed Moving Platform from level editor
  • Fixed Gremlin not working, not rotating, changed death sound

5/28/2025

  • When scaling objects, the 'step-size' was increased to prevent misaligning platforms
  • Fixed a crash when you delete a Move Controller target and begin gameplay

6/4/2025

  • Fixed balloon related crashing in story mode
  • Daisy now has a speed option
  • Infinite Balloon Spawner now has a cooldown option

6/13/2025

  • Fixed a crash when a target disappears mid homing attack 
  • The controller/gamepad icons on the main menu will light up based on current input method
  • Rat God's attacks are toggleable in the level editor

6/17/2025

  • Appear Triggers will make a spark effect when spawning objects, except Rat God, Move Controllers, and a few other 'invisible' objects.
  • Updated the dev commentary (zoom out all the way in the story levels)

6/19/2025

  • Fixed a layer-based crash when loading a custom level
  • Mad Rat is less jittery when moved by external force (eg. slide, moving platform)
  • Moving Platforms now also carry Cactus, Mob Rat, Fire, and Daisy objects
  • Moving Platforms set to "Loop" will only carry during a loop if the start and end points are <100px. apart
    • ie. if the first and last points do not connect, riders will be left behind when the platform teleports back to start
  • Mob Rats can be scaled again, but only for the purpose of changing their starting direction
    • Their size will return to default after releasing the mouse button
    • Fixed the issues where they wouldn't react properly to scaling, which is why it was disabled
  • Fixed Mob Rats detaching from their sprites if you place them and reload
  • Level Editor selection rectangles will proportionally change thickness based on camera zoom, for visibility
  • Daisy will go back to falling if removed from a platform, instead of self-destructing
  • Daisy sprite was edited, so the petals fit onto the body better
  • **Fixed Move Controllers not working with non-platform objects

6/21/2025

  • Song name banner is more appropriately sized
  • Daisies will self destruct if they get stuck, for performance
  • Respawn sparks appear where you respawn, instead of where you died
  • Slingshot balloons will disappear when hit
  • Fire will no longer accumulate speed while on a moving platform
  • Fixed a crash when selecting an object with Move Controller
  • Appear Triggers will save Daisy's speed
  • **Fixed a crash when loading old levels with Daisies

6/25/2025

  • When loading a level, any invalid objects will be skipped to avoid a crash
  • Appear Trigger now saves Rat God's attack options
  • Removed unused bg sprites from UI folder
  • Daisies initial "fall" is now relative to their rotation, so they can be placed on the underside of platforms more easily
  • Screws have an option to go up or down

6/28/2025

  • Temporarily(?) disabled platform repainting due to issues when sharing levels
  • Added mr_shoulder_stitches; only used on idle and walk animations
  • Warp Up creates particle effects when touched
  • Fixed final boss staying vulnerable if you miss a vulnerable period

6/30/2025

  • Number of notes drawn at once is now proportional to notespeed
    • Faster notespeed = less notes drawn = marginal FPS boost
  • Camerazoom, Deathplane(hitbox), Pendulum(hitbox), Appear Trigger:  
    • No longer become visible when you die
    • Are visible while fps is displayed
  • Camerazoom and Appear Trigger are now transparent, to not obstruct visibility as much
  • F10 (Snap existing notes) will now work on 1/1 snap setting
  • Splats will now always face right-side-up, no matter their rotation
  • Level Editor's "Sprites" tab is now labeled "BG TILES"
  • BG tiles are now handled like other custom sprites, due to bugs
    • There is a limited number of bg tiles, labeled A-Q
  • Platform Painting is re-enabled
    • Ctrl-rightclick a platform while in BG TILES to remove sprite, and recolor to the current F2 color
    • Press F8 while in BG TILES to remove sprites from all platforms, and recolor to F2 color
  • Reduced text clutter in beatmap editor
  • While recording notes, the Notes-per-minute will be calculated and shown
    • Hit on the beat to calculate the BPM of a song
    • Also applies during editor playback, to gauge difficulty
  • Added camera offset controls to Camera Zoom Trigger
    • Drag tiny Mad Rat to set relative camera position

Files

Mad Box Dead.zip 84 MB
39 days ago

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