Update 6
Mad Box Dead » Devlog

5/22/2025
- Changed the font back to Adobe Arabic
- Aharoni was closer to Mad Rat Dead's font, but I found it really hard to read without the serifs, and it blends in with the textbox outline.
- Changed title screen (smaller logo, keyboard/controller icons)
- Added Gremlin, Daisy, and Move Controller to level editor
- Gremlin will shoot you up (or wherever it's facing) when killed
- Daisy falls, then moves along the perimeter of platforms it touches
- Move Controller lets you program a path; link to objects and they'll follow along
- Added a third F1 help page all about the Move Controller
- Rat God gets placed without scaling
- Loading levels with Rat God/Dropping platform/Flipping platform, no longer crashes
- The rightmost level editor instruction glyph is redrawn to be recognizable
- Balloons won't shrink to nothing on the first beat
5/23/2025
- Fixed errors on the level editor help page.
- Fixed Move Controller bugging with 0 Cooldown and Constant.
- Cooldown 0 now behaves the same as Cooldown 1: Arrive at the next point after 1 beat.
5/26/2025
- Fixed crashing and incorrect Loop/reverse settings when using Move Controllers with Appear Triggers
- If Move Controller's cooldown is set to 99:
- It will behave as though cooldown = 0
- Once it reaches the end, it will permanently stop
- Fixed objects flipping upside down while placing with snap-to-grid and shift-scaling
- Placed objects have a minimum size, to prevent placing objects with 0 scale
- You can no longer link Mad Rat with a Move controller
- Move Controllers will no longer be briefly visible when appearing via trigger or starting a level
- Move Controllers will always be visible while showing the FPS (ctrl)
- Slide speed option scrolling can be sped up with ctrl
- Cactus defaults to 1 Cooldown
- Appear Trigger saves Cooldown on cactus
5/27/2025
- Objects linked to Appear Trigger remain interactable
- Homing Attack will not lock onto enemies behind walls
- Removed Moving Platform from level editor
- Fixed Gremlin not working, not rotating, changed death sound
5/28/2025
- When scaling objects, the 'step-size' was increased to prevent misaligning platforms
- Fixed a crash when you delete a Move Controller target and begin gameplay
6/4/2025
- Fixed balloon related crashing in story mode
- Daisy now has a speed option
- Infinite Balloon Spawner now has a cooldown option
6/13/2025
- Fixed a crash when a target disappears mid homing attack
- The controller/gamepad icons on the main menu will light up based on current input method
- Rat God's attacks are toggleable in the level editor
6/17/2025
- Appear Triggers will make a spark effect when spawning objects, except Rat God, Move Controllers, and a few other 'invisible' objects.
- Updated the dev commentary (zoom out all the way in the story levels)
6/19/2025
- Fixed a layer-based crash when loading a custom level
- Mad Rat is less jittery when moved by external force (eg. slide, moving platform)
- Moving Platforms now also carry Cactus, Mob Rat, Fire, and Daisy objects
- Moving Platforms set to "Loop" will only carry during a loop if the start and end points are <100px. apart
- ie. if the first and last points do not connect, riders will be left behind when the platform teleports back to start
- Mob Rats can be scaled again, but only for the purpose of changing their starting direction
- Their size will return to default after releasing the mouse button
- Fixed the issues where they wouldn't react properly to scaling, which is why it was disabled
- Fixed Mob Rats detaching from their sprites if you place them and reload
- Level Editor selection rectangles will proportionally change thickness based on camera zoom, for visibility
- Daisy will go back to falling if removed from a platform, instead of self-destructing
- Daisy sprite was edited, so the petals fit onto the body better
- **Fixed Move Controllers not working with non-platform objects
6/21/2025
- Song name banner is more appropriately sized
- Daisies will self destruct if they get stuck, for performance
- Respawn sparks appear where you respawn, instead of where you died
- Slingshot balloons will disappear when hit
- Fire will no longer accumulate speed while on a moving platform
- Fixed a crash when selecting an object with Move Controller
- Appear Triggers will save Daisy's speed
- **Fixed a crash when loading old levels with Daisies
6/25/2025
- When loading a level, any invalid objects will be skipped to avoid a crash
- Appear Trigger now saves Rat God's attack options
- Removed unused bg sprites from UI folder
- Daisies initial "fall" is now relative to their rotation, so they can be placed on the underside of platforms more easily
- Screws have an option to go up or down
6/28/2025
- Temporarily(?) disabled platform repainting due to issues when sharing levels
- Added mr_shoulder_stitches; only used on idle and walk animations
- Warp Up creates particle effects when touched
- Fixed final boss staying vulnerable if you miss a vulnerable period
6/30/2025
- Number of notes drawn at once is now proportional to notespeed
- Faster notespeed = less notes drawn = marginal FPS boost
- Camerazoom, Deathplane(hitbox), Pendulum(hitbox), Appear Trigger:
- No longer become visible when you die
- Are visible while fps is displayed
- Camerazoom and Appear Trigger are now transparent, to not obstruct visibility as much
- F10 (Snap existing notes) will now work on 1/1 snap setting
- Splats will now always face right-side-up, no matter their rotation
- Level Editor's "Sprites" tab is now labeled "BG TILES"
- BG tiles are now handled like other custom sprites, due to bugs
- There is a limited number of bg tiles, labeled A-Q
- Platform Painting is re-enabled
- Ctrl-rightclick a platform while in BG TILES to remove sprite, and recolor to the current F2 color
- Press F8 while in BG TILES to remove sprites from all platforms, and recolor to F2 color
- Reduced text clutter in beatmap editor
- While recording notes, the Notes-per-minute will be calculated and shown
- Hit on the beat to calculate the BPM of a song
- Also applies during editor playback, to gauge difficulty
- Added camera offset controls to Camera Zoom Trigger
- Drag tiny Mad Rat to set relative camera position
Files
Mad Box Dead.zip 84 MB
39 days ago
Get Mad Box Dead
Download NowName your own price
Mad Box Dead
Mad Rat Dead editor/demake!
Status | In development |
Author | psr12 |
Genre | Rhythm, Platformer |
Tags | 2D, Demake, GameMaker, Level Editor, Singleplayer |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.