Update 6


5/22/2025

  • Changed the font back to Adobe Arabic 
    • Aharoni was closer to Mad Rat Dead's font, but I found it really hard to read without the serifs, and it blends in with the textbox outline.
  • Changed title screen (smaller logo, keyboard/controller icons)
  • Added Gremlin, Daisy, and Move Controller to level editor
    • Gremlin will shoot you up (or wherever it's facing) when killed
    • Daisy falls, then moves along the perimeter of platforms it touches
    • Move Controller lets you program a path; link to objects and they'll follow along
      • Added a third F1 help page all about the Move Controller
  • Rat God gets placed without scaling
  • Loading levels with Rat God/Dropping platform/Flipping platform,  no longer crashes
  • The rightmost level editor instruction glyph is redrawn to be recognizable
  • Balloons won't shrink to nothing on the first beat

5/23/2025

  • Fixed errors on the level editor help page.
  • Fixed Move Controller bugging with 0 Cooldown and Constant. 
    • Cooldown 0 now behaves the same as Cooldown 1: Arrive at the next point after 1 beat.

5/26/2025

  • Fixed crashing and incorrect Loop/reverse settings when using Move Controllers with Appear Triggers
  • If Move Controller's cooldown is set to 99:
    • It will behave as though cooldown = 0
    • Once it reaches the end, it will permanently stop
  • Fixed objects flipping upside down while placing with snap-to-grid and shift-scaling
  • Placed objects have a minimum size, to prevent placing objects with 0 scale
  • You can no longer link Mad Rat with a Move controller
  • Move Controllers will no longer be briefly visible when appearing via trigger or starting a level
  • Move Controllers will always be visible while showing the FPS (ctrl)
  • Slide speed option scrolling can be sped up with ctrl
  • Cactus defaults to 1 Cooldown
  • Appear Trigger saves Cooldown on cactus

5/27/2025

  • Objects linked to Appear Trigger remain interactable
  • Homing Attack will not lock onto enemies behind walls
  • Removed Moving Platform from level editor
  • Fixed Gremlin not working, not rotating, changed death sound

5/28/2025

  • When scaling objects, the 'step-size' was increased to prevent misaligning platforms
  • Fixed a crash when you delete a Move Controller target and begin gameplay

6/4/2025

  • Fixed balloon related crashing in story mode
  • Daisy now has a speed option
  • Infinite Balloon Spawner now has a cooldown option

6/13/2025

  • Fixed a crash when a target disappears mid homing attack 
  • The controller/gamepad icons on the main menu will light up based on current input method
  • Rat God's attacks are toggleable in the level editor

6/17/2025

  • Appear Triggers will make a spark effect when spawning objects, except Rat God, Move Controllers, and a few other 'invisible' objects.
  • Updated the dev commentary (zoom out all the way in the story levels)

6/19/2025

  • Fixed a layer-based crash when loading a custom level
  • Mad Rat is less jittery when moved by external force (eg. slide, moving platform)
  • Moving Platforms now also carry Cactus, Mob Rat, Fire, and Daisy objects
  • Moving Platforms set to "Loop" will only carry during a loop if the start and end points are <100px. apart
    • ie. if the first and last points do not connect, riders will be left behind when the platform teleports back to start
  • Mob Rats can be scaled again, but only for the purpose of changing their starting direction
    • Their size will return to default after releasing the mouse button
    • Fixed the issues where they wouldn't react properly to scaling, which is why it was disabled
  • Fixed Mob Rats detaching from their sprites if you place them and reload
  • Level Editor selection rectangles will proportionally change thickness based on camera zoom, for visibility
  • Daisy will go back to falling if removed from a platform, instead of self-destructing
  • Daisy sprite was edited, so the petals fit onto the body better
  • **Fixed Move Controllers not working with non-platform objects

6/21/2025

  • Song name banner is more appropriately sized
  • Daisies will self destruct if they get stuck, for performance
  • Respawn sparks appear where you respawn, instead of where you died
  • Slingshot balloons will disappear when hit
  • Fire will no longer accumulate speed while on a moving platform
  • Fixed a crash when selecting an object with Move Controller
  • Appear Triggers will save Daisy's speed
  • **Fixed a crash when loading old levels with Daisies

6/25/2025

  • When loading a level, any invalid objects will be skipped to avoid a crash
  • Appear Trigger now saves Rat God's attack options
  • Removed unused bg sprites from UI folder
  • Daisies initial "fall" is now relative to their rotation, so they can be placed on the underside of platforms more easily
  • Screws have an option to go up or down

6/28/2025

  • Temporarily(?) disabled platform repainting due to issues when sharing levels
  • Added mr_shoulder_stitches; only used on idle and walk animations
  • Warp Up creates particle effects when touched
  • Fixed final boss staying vulnerable if you miss a vulnerable period

6/30/2025

  • Number of notes drawn at once is now proportional to notespeed
    • Faster notespeed = less notes drawn = marginal FPS boost
  • Camerazoom, Deathplane(hitbox), Pendulum(hitbox), Appear Trigger:  
    • No longer become visible when you die
    • Are visible while fps is displayed
  • Camerazoom and Appear Trigger are now transparent, to not obstruct visibility as much
  • F10 (Snap existing notes) will now work on 1/1 snap setting
  • Splats will now always face right-side-up, no matter their rotation
  • Level Editor's "Sprites" tab is now labeled "BG TILES"
  • BG tiles are now handled like other custom sprites, due to bugs
    • There is a limited number of bg tiles, labeled A-Q
  • Platform Painting is re-enabled
    • Ctrl-rightclick a platform while in BG TILES to remove sprite, and recolor to the current F2 color
    • Press F8 while in BG TILES to remove sprites from all platforms, and recolor to F2 color
  • Reduced text clutter in beatmap editor
  • While recording notes, the Notes-per-minute will be calculated and shown
    • Hit on the beat to calculate the BPM of a song
    • Also applies during editor playback, to gauge difficulty
  • Added camera offset controls to Camera Zoom Trigger
    • Drag tiny Mad Rat to set relative camera position

7/3/2025

  • Possible fix to bg_tiles bug
  • Painting a platform will change its color blend to white
  • Camera no longer moves while paused in level editor
  • Pause menu no longer remembers selection after unpausing
  • Chaser move speed and hit radius were reduced

7/25/2025

  • Edited spr_ham (flying unhittable) to more accurately match the hitbox
  • Edited rg_meteor so the eyelashes aren't cut off
  • Help page #2 now has info on background scrolling
  • Added Poison Water object to level editor
  • Volume of Mob Rats & Bird Danger Zones sound effects are now based on distance
  • Added killable Mob Rats to level editor
  • Added Digital World object to level editor
    • Place anywhere in a level to change certain objects' behaviors:
      • Rat God is holographic and attacks faster
      • Mob Rats die on contact
      • Beelines have random, stuttered movement and different particles
      • Bird Danger zones are faster and silent
  • Fixed Move Controller being visible for a frame when spawning from Appear Triggers
  • Added homing attack distance indicator to level editor
    • Also enlarged dash/jump distance indicators
  • Mob Rats, Fire,  & Cactus now properly work with One-ways and Flipping platforms
  • Drop platforms will fall immediately when used with Appear Trigger
  • Drop platforms now make a sound when falling
  • Editor song playback will loop, to test end>introend looping
    • Notes will not loop, due to complications
  • Crusher speed now scales with size. to address an issue of them not turning if too large
  • Alt will not change camera-lock status while paused, for easier alt-tabbing
  • Tightened up "Tutorial" level

7/31/2025

  • Changed some of the default bg_tiles to arrows and danger signs
  • Fixed falling platforms not falling while you're standing on them
  • Sword Mob Rats now have a wind up sound
  • Added stuck-prevention while respawning
  • Fixed Fire getting stuck in Flipping Platforms
  • Fixed Mad Rat counting as grounded while inside a one-way
  • Fixed Bird Danger Zones being quiet up close if another one is far away
  • Fixed Bird Danger Zones being immediately visible in L8
  • Fixed crashes in L9, L14
  • Fixed section of L10 where objects were smaller than intended
  • Fixed hole to the void in E5
  • Fixed camera placements in E9, E10

8/12/2025

  • In Mad [x] Dead:
    • Fixed crash during the Mad Rat Die cutscene
    • Fixed Mimolette boss's head sprite not being replaced

8/16/2025

  • Shortened levels L3e1, L5, L7, L8, L10, L12, L15, E1, E2, E3, E4
  • Adjusted where notes disappear and yellow slam effect appears
    • Optimal timing is now when the note overlaps with the red outline
  • Fixed one-ways blocking homing attack targeting
  • Mad Rat is less likely to use the incorrect animation while sliding
  • Fixed swingpoles not refreshing your jumps
  • Fixed Mad Rat using grounded animations inside oneways
  • Fixed slow landing while inside stacked oneways (eg. L10)
  • Fixed getting an extra jump while jumping from grounded inside a oneway
  • Fixed dash-bouncing off oneways if grounded (eg. L3e1)
  • Removed cage at start of L3e1, since you no longer fall into a cage in L3
  • Removed piece of slide you get stuck on in L6e1
  • Adjusted beatmap for Honest Hearts
  • Reduced sound effect range of Mob Rats, Bird Danger Zones
  • Removed pickups and "windowsills" from L13
  • Removed E8e1, replaced Macuilxochitl with Proof of Existence
  • Introend for Here We Are was moved to later in the song, to skip the intro
  • Fixed camera placement during Final Boss's attack
  • Removed Cam-lock and Battery HUD elements during credits

8/22/2025

  • Fixed notes desyncing on loop
    • Was related to songends not cutting the beatmap short
  • Reverted spr_ham to old version
    • The pixilation and lack of transparency made it arguably worse than the original
  • Level E2 is Macuilxochitl again, but the map was switched with E8e1

8/23/2025

  • Level E2 is back to the original (ie. not stageE8e1), but has been touched up
    • Tower of crushers is now built for walljumping up the middle
    • Flipping platform segment was shortened
    • Macuilxochitl beatmap was redone, courtesy of jaydecorvus

8/26/2025

  • Fixed some memory leaks, which caused degrading performance over time
  • Fixed level editor f2 menu "Platform Opacity" not working for standard platforms
  • Move Controllers:
    • When linking something, the highlight is the same size as the object instead of bigger
    • "Move Once" option is now part of "Loop Settings" instead of "Step Cooldown"
  • When selecting songs/levels:
    • Shift will make auto-scrolling start immediately
    • Page up/Page down will scroll by 5

9/1/2025

  • Fixed crashing when using f10 in song editor
  • Move Controller/Appear Trigger:
    • Will now always draw on top of other objects
    • Will now only select bg_tiles if on the bg_tiles tab
    • Highlight when selecting obj is now a fixed 20px larger than selected obj, instead of 10%
  • Pendulum hitbox is now transparent

9/6/2025

  • Added "Rewind" to F menu of level editor
    • Placing Rewind in a level will enable rewinding upon death, instead of respawning
    • This is fairly buggy, in particular:
      • bg_tiles will disappear
      • Move Controllers can break
  • Gremlins no longer die when used

9/17/2025

  • Rat Survivor:
    • Fixed platforms being yellow instead of gray
    • Red tint covers the entire screen
    • Exit arrow is smaller; entirely hidden at first, fully on screen when revealed.
  • Glow:
    •   Adjusted some platforms for better platforming
  • Arty has new combo animations
    • Which animations play, and their order, is level-dependent
    • If the "heart parts" folder is deleted, Arty will use the original sprites and animations from Mad Rat Dead
      • minus the glowsticks animation
  • Size and placement of the notebar is slightly altered, to not obstruct Arty as much.


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