Update 4


  • Shortened levels 1 and 2
  • Placing pickups in the level editor will place them without resizing
  • Put a notice message if you have a controller plugged in and try to move with the keyboard
  • Put a message about options/autohit in level 1
  • Desyncing at the start of a song should be fixed

4/11/24

  • The death plane object is more square and scales better. Death planes in story mode are also better aligned now.
  • The in-game dev logs from zooming out are mildly updated to correct any outdated info
  • When an object is highlighted in the level editor, right clicking anywhere else or hitting escape will deselect it
  • Hitting escape in the level editor with nothing selected will pause, instead of immediately exiting
  • Indefatigable 's cutscene was changed a little, to make it more clear when Arty gets overcharged
  • Proof of the Existence's level was rearranged so the platforming is simple during the complex notes
  • Activating the special drop animations in 'solid' animation mode no longer crashes
  • Re-added the  old custom background stuff. It's still shared between custom levels, but I figured it's better to have than not. The default bg is the desert from Mad Rat Gets Invited to Smash. (Which is from here: https://cryptogene.itch.io/parallax-desert-background.) If you'd prefer blank, you can delete them, or put a huge bg_tile over the whole room.

4/12/24

  • fixed collision on death planes
  • cleaned up story levels a bit
  • fixed the looping on Fairy Queen's Domain
  • fixed Digital Area's cutscene crashing

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