Update 4
Mad Box Dead » Devlog
- Shortened levels 1 and 2
- Placing pickups in the level editor will place them without resizing
- Put a notice message if you have a controller plugged in and try to move with the keyboard
- Put a message about options/autohit in level 1
- Desyncing at the start of a song should be fixed
4/11/24
- The death plane object is more square and scales better. Death planes in story mode are also better aligned now.
- The in-game dev logs from zooming out are mildly updated to correct any outdated info
- When an object is highlighted in the level editor, right clicking anywhere else or hitting escape will deselect it
- Hitting escape in the level editor with nothing selected will pause, instead of immediately exiting
- Indefatigable 's cutscene was changed a little, to make it more clear when Arty gets overcharged
- Proof of the Existence's level was rearranged so the platforming is simple during the complex notes
- Activating the special drop animations in 'solid' animation mode no longer crashes
- Re-added the old custom background stuff. It's still shared between custom levels, but I figured it's better to have than not. The default bg is the desert from Mad Rat Gets Invited to Smash. (Which is from here: https://cryptogene.itch.io/parallax-desert-background.) If you'd prefer blank, you can delete them, or put a huge bg_tile over the whole room.
4/12/24
- fixed collision on death planes
- cleaned up story levels a bit
- fixed the looping on Fairy Queen's Domain
- fixed Digital Area's cutscene crashing
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Mad Box Dead
Mad Rat Dead editor/demake!
Status | In development |
Author | psr12 |
Genre | Rhythm, Platformer |
Tags | 2D, Demake, GameMaker, Level Editor, Singleplayer |
Languages | English |
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