Update 5
Mad Box Dead » Devlog
Biggest change is the snapping to grid in the level editor is fixed now, so placed platforms can go corner-to-corner seamlessly. No real changes to Story Mode.
General:
- Changed the font for textboxes.
- Redrew the main menu buttons, made the logo bigger.
- Story button and text will animate when selecting chapters.
- Disembodied dialogue text can be advanced with keyboard while controller is plugged in.
Enemies:
- Removed the Shadow Rat sprites from the enemy sprite folder. (It'd be pretty tough to make use of those)
- Made the sprites for Unhittable Chaser, Ham, Splat, and Fire the official ones. (They're pretty crushed though, to fit the current hitboxes)
- Fire is animated, but if replaced it becomes a static image.
- Splats move at a constant speed instead of in steps. (for better homing attacks)
- Cactus moves in steps instead of constantly, and has an adjustable step cooldown.
- The Cactus's arms have been tucked in. (for a more natural hitbox)
- Splat and Cactus speed is now dictated by their size. (Bigger = faster)
- Unhittable Chaser "shells" rotate, and they have a selector for duration.
Level Editor:
- Fixed pausing in the level editor.
- The checkered grid in the level editor was made smaller.
- The checkered grid draws behind objects, and is toggleable with F6.
- The default desert background was made paler and the clouds were removed.
- The 'jump guide' in the level editor was made solid instead of see-through.
- You can deselect a group in the editor by pressing esc now, like when single selecting.
- Angle snap with shift and snap to grid work with group select.
- Copy pasting doesn't discolor platforms anymore.
- Copy pasting one object will now deselect the original.
- Dropping platforms won't discolor when loading levels.
- Snap to grid now affects the initial placement of objects, rather than just scaling and moving, so platforms can be lined up properly now.
- Snap to grid on/off status isn't reset when leaving, and is on by default.
- Uniform scaling with shift works properly while snap to grid is on.
- Rotating a selected object won't happen until you've moved the mouse a certain distance, to make deselecting without rotating easier.
- The F2 menu shows the backgrounds again, instead of the first bg tile.
- Leaves spawn inside wind when it's diagonal. (You wouldn't believe how hard this one was)
- You can delete when group selected with delete or backspace.
- You can group select while on the "F menu".
- Crushers have proper collision when rotated.
- If you are far away from the original, copy pasting will paste it onto Mad Rat.
- Mob Rats and Pickup objects are placed without scaling. (For bug prevention, and ease of use)
- Moving platforms have adjustable speed.
Know issues:
- Moving as a group while snapping to grid is slightly misaligned.
- The Rat God object isn't saved, but you can 'work around it' with an appear trigger.
1/23/2025
- Rotating as a group now also has the accidental rotation protection.
- Right clicking off of a selected group now deselects.
- Group rotation with shift no longer misplaces objects.
- If a group starts at an odd angle, it will align to a 45 degree angle when shift-rotating, instead of just rotating by 45 degree increments.
- After rotating a group, it will remain selected. If you click off without rotating, it still deselects like normal.
- The group-move grid snapping was fixed. It was actually a bug with copy/pasting.
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Mad Box Dead
Mad Rat Dead editor/demake!
Status | In development |
Author | psr12 |
Genre | Rhythm, Platformer |
Tags | 2D, Demake, GameMaker, Level Editor, Singleplayer |
Languages | English |
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